I love Destiny a whole lot,twitter oral sex videos but I don't think it's a good fit for professional gaming.
The dawn of private matches in Destinyhas led a lot of the game's fans to speculate -- "assume" may be a better word for it -- that esports are next. Bungie even has guidelines in place -- the Destiny Competition License -- for those wishing to host their own tournaments.
The problem is the game itself. That's not to say Destinyis bad; it's just not built for professional play.
Think about the most popular esports, like League of Legends, StarCraft 2and Counter-Strike: Global Offensive. They all share one common feature: an even playing field.
Going into any given match in one of those games -- or any other popular esport -- the main differentiating factor separating every player is skill.
There are mechanisms in some of these games for leveling up or unlocking better gear, but any sense of progression exists entirely within the match. Once it's over and you jump into a new match, you're on level ground again.
Destinydoesn't work that way. It's a loot-driven RPG first and foremost, with hundreds of different guns and armor pieces, and thousands of potential perk combinations -- "rolls," as they're called -- for each one.
More than that, the game's armory is fluid and subject to change. Major updates like Rise of Ironbring big changes to the availability of weapons and armor from various vendors. Even the more minor events like Iron Banner provide play-or-you'll-miss-it gear, much of which is often optimized with PvP-friendly rolls.
That means each new Crucible match is nota level playing field. There's not a singular "ultimate gun" in Destiny, but the unavoidable loadout variance between players means that some people are going to be at a disadvantage because they've had unlucky gear drops.
It's not an impossible problem to address, but it's also something Bungie isn't likely to pour resources into right now. Rise of Ironis very likely the last major update for Destinybefore a full sequel is released.
The developer is likely in "wait and see" mode right now with esports. All the pieces are there for fans to create small tournaments, and if things take off we might see more of a dedicated push toward creating something for pros to play with.
I joined Mashable Esports Producer Tanner Etheridge and Esports Reporter Kellen Beck on Facebook Live to chat about this very topic at greater length. You can watch it below.
Topics Esports Gaming
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